Showcasing the wider possibilities of games, the peculiar, the beautiful, the deeply experimental. It's a place for games that get us playing in new and wonderful ways - whether that's in groups, on our own, outside, inside, on or underneath tables. Games that send us running across courtyards, games situated on nearby screens, games that take place entirely in our heads.
Fri 07 & Sat 08 Apr 10.00-20.00 (last entry 19.15), Sun 09 April 10.00-18.00 (last entry 17.15)
The three-day event returned, coinciding with the city-wide games initiative, London Games Festival. Filled with a host of hands-on opportunities for visitors to get involved.
New for 2017
New for this year was a Cabinet of Impossible Games, where people could discover games that were never played, providing a new way to think about the process of designing and producing for play. Examples included plans for playgrounds that could not be built, incomplete video games, and designs for board games that were never produced.
"A diverse and fascinating selection of experimental games"
Also new for 2017 was The Ten Second Room, filled with games exploring the way duration impacts play, challenging players to complete a task at top speed, such as trying a hand at being a virtual make-up artist, or sketching a digital masterpiece. Three brand new games, specially commissioned for Now Play This from international artists, Patrick Smith (Vector Park), Lee Shang Lun, and Yara El-Shabini also made their debut.
A series of five-minute Microtalks ran on Friday 7 April, covering a range of subjects from the details of game design to people’s favourite forgotten games from the past.
On Saturday 8 April, the Board Games Showcase featured a board game library fully-stocked with a range of familiar favourites and brand new games. Visitors also had the first chance to play a selection of tabletop and board games that were yet to be publicly released, such as RainboDisko, a board game played on a spinning record player. There were also be a line-up of evening talks by architects and artists discussing how to get people playing in everyday life.
The Strange Controllers Showcase on Sunday 9 April demonstrated alternative creative approaches to a traditional hand-held game controller. Prototypes available to play included Robin Baumgarten’s Rubber Arms, a game played on a screen but controlled by stretching a rubber band; and Becca Rose’s Bear Abouts, a digital/paper hybrid book that gives children the power to create and influence stories.