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3 Evenings: Installations

Experiments in Performance and Technology. Installations by Ayoung Kim, Xin Liu and Keiken.

Part of 3 Evenings

This event is happening offsite at Wapping Hydraulic Power Station, E1W 3SF

Dates16–18 Oct 2026
Times16 Oct 7–10.30pm 17 Oct 6.30–10.30pm 18 Oct 3.30–7.30pm
SpaceWapping Hydraulic Power Station, E1W 3SF
Price£25 (General) £20 (Concessions)

Across all three nights of 3 Evenings, audiences can experience world premieres of newly commissioned interactive installations from Ayoung Kim, Keiken and Xin Liu.

Image courtesy of the artist.

Ayoung Kim

The world premiere of this new commission from Ayoung Kim, expanding the world of Delivery Dancer into multiple game formats. An artist at the forefront of digital innovation, Kim uses generative AI, videogame engines and live-action footage to create narratives that collide biopolitics, geopolitics, synthesize mythologies and interrogate technologies. Her Delivery Dancers series follows two female delivery drivers (or Dancers) as they pursue never-ending delivery work, under the control of a master AI algorithm called Dancemaster.

For 3 Evenings, Kim debuts a new playable video game for an intimate audience, the game relayed to all screens throughout the venue at fixed moments each night. An online version will be released on Channel, Somerset House’s online commissioning space, in February 2027. 

nom nom. Courtesy of the artist.

Xin Liu: nom nom

Drawing on Neural Cellular Automata, a computational model inspired by biological growth, nom nom is an interactive installation exploring how complexity can emerge from simple rules. Rather than representing an existing ecosystem, the work constructs a world in real time, where landscapes and inhabitants develop through the collective behaviour of countless interconnected agents.

The audience interacts with an artificial world composed of millions of particles. Across a large-scale LED surface, patterns emerge, dissolve and reform, tracing the continuous evolution of a landscape generated through local interactions between microscopic agents.

Liquid Perception. Courtesy of the artists.

Keiken: Liquid Perception

Using a new embodied empathy technology, Liquid Perception employs light-based sensors, headphones and haptic devices to facilitate non-verbal communication. Within its relational, non-verbal empathy interface, participants encounter and inhabit new perceptual worlds.

Guided by way-finding paths through the space, audiences move through a series of encounters in which individual actions influence the experience of others, creating a collective perceptual environment that is continually shifting and reconfigured.

3 Evenings: All Evenings Pass

General: £60 / Concessions: £48

Buy 3 Evenings All Evenings Pass

3 Evenings is a playful reimagining of the 1966 event 9 Evenings: Theatre and Engineering, considered a pivotal moment in the history of artists working with new technologies. A three-night event and international transmission, it will bring Somerset House Studios’ distinctive approach to interdisciplinary experimentation offsite to east London’s Wapping Hydraulic Power Station, Wapping Wall .

3ETV, an interactive TV channel and evolving digital artwork broadcasting beyond the live event, will extend the project online, in partnership with Pioneer Works (NYC) and HEK (House of Electronic Arts) in Basel.

3 Evenings is supported by Glass Castle Foundation.

Ayoung Kim's installation is co-commissioned by Somerset House Studios and Nieuwe Instituut (Rotterdam). The presentation at 3 Evenings is supported by the Korean Cultural Centre UK.

nom nom was commissioned by LAS Art Foundation in collaboration with Google Arts and Culture Lab, and developed during an LAS Online Artist Residency 2025-2026.

Biographies

Ayoung Kim

Ayoung Kim lives and works in Seoul, Korea. Kim weaves reality anew through a tapestry of hybrid narratives, integrating geopolitics, mythology, technology, technoprecarity, and speculative temporalities into her work. Kim often depicts nonconformists or technoprecarious entities whose resistance or misalignment leaves behind strange and singular traces as they deviate from prescribed trajectories. Kim’s synthesized narratives result in far-reaching speculation, establishing connections between biopolitics and border controls, the memories of stones and virtual memories, and ancestral origins and imminent futures across various media. Her practice incorporates discourses on optical and post-optical media, performativity, game simulation, and the narrativity of fiction. Her interest in synthesis, hybridization, and the coexistence of heterogeneous time led to an interest in all kinds of intersections, transfers, transpositions, and interchanges of time, space, structure, and syntax.

Keiken

Keiken (経験), meaning “experience” in Japanese, is an artist collective pioneering a collaborative approach to creating immersive worlds through embodied storytelling, empathetic technologies, and deep world-building. Their work moves fluidly between games, films, installations, and performance, crafting experiences that prototype speculative futures. Keiken create deeply interconnected experiences that invite audiences to feel, connect, and transform.

Xin Liu

Xin Liu is an artist and engineer. Her practice works within the entropic aftermath of scientific and industrial ambition, foregrounding exhaust as a generative state: rocket fragments falling back to Earth; cryogenic vessels suspending organic matter; genomic code rendered as unreadable scripture; plastics dissolving under enzymatic digestion; satellites logging their own obsolescence.

Her work operates across material and algorithmic systems. On the material level, she traces how matter is extracted, transformed, and degraded through processes of accumulation, decay, and redistribution. In parallel, she develops computational systems that enact these dynamics algorithmically, generating patterns of growth, erosion, and emergence through local rules and distributed interactions. Across both domains, Liu treats matter and computation as continuous substrates through which metabolic processes unfold.

Taken together, Liu develops Cosmic Metabolism as a conceptual and material framework that investigates the transformation, circulation and degradation of matter across technological and planetary systems.